EDG won the title of the whole network boiling, E-Sports is not just bright.

This weekend, there are two things in the circle of friends. One is the cooling and snowing in the north, and the second is EDG winning the championship. China’s EDG defeated South Korea’s DK 3-2 to win the League of Legends S11 championship.
Corresponding to the championship, the cheers from the university dormitory, and the unified cheering slogans on the live stream …… These lively scenes spread from social media to the outside world, so that people could not help but watch the game. Revelry. The E-Sports industry is no longer just “playing games” as the public perceives it, but has grown to become a special cultural symbol in the minds of young people after being misunderstood from the very beginning.
The hot topic at the top of the screen and the lucrative prize money have once again turned people’s attention to E-Sports talent. A report entitled “2021 Big Data Report on Employment of High-End Talent in E-Sports” shows that from January to August 2021, the average annual salary of mid- to high-end talent in E-Sports was $216,000, second only to the finance industry, which is known for its high salaries (233,800) yuan). However, most of the E-Sports talent outside the circle are top-tier E-Sports players, whose bonuses and aura often serve as the initial label by which people recognize E-Sports practitioners. Apart from the top players, are the average salaries of E-Sports practitioners high and what is their state of survival? How about the first batch of crab eaters after the first E-Sports majors graduated?
Data show that the revenue of China’s game industry will reach 278.6 billion yuan in 2020, and the overseas revenue will exceed 100 billion for the first time. E-Sports talents are in great demand. Many colleges and universities have opened E-Sports-related majors. In September 2016, the Ministry of Education issued a notice, requiring universities to add “E-Sports sports and management” majors in sports events.
The first batch of E-Sports graduates graduated this year. It is understood that most of them “will not worry about where to go”. In June this year, the first E-Sports major graduated from Nanjing Media College, and so far the employment rate has reached 94.5%. 62% of the students are engaged in E-Sports related jobs, including E-Sports clubs, game production companies, event operation companies, etc.

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Post time: Aug-08-2021
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